Data (often held in a buffer managed by a rendering API) read by a graphics pipeline, e.g. texture maps, vertex buffers, shaders, index buffers, or other pieces of 3D model data. Related Articles: Glossary: American Standard Code For Information InterchangeGlossary: Best, Worst And Average CaseGlossary: CodingGlossary: Computer ProgrammingGlossary: Handle